Ralphie Koppelman, who was diagnosed
with autism at age 2, has always had
difficulty communicating with strangers
and hates to break his routine- but the
second his mom introduced him to
Pokemon GO, he became excited to take
new paths for the game, and he’s been
laughing, conversing, interacting, giving
high fives, and making eye contact with
total strangers ever since. SourceSource 2Source 3
The other day I came across this awesome program by accident
(I don’t even remember what I was actually searching for, but on the several
times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it.
It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.
There’s a trial version with no expiration date that can be
downloaded for free, as well as the “pro license” version priced at $79.
I’ve only had the free version for two days so far, so I’m not an expert and I
haven’t figured out all of the features yet, but I’ve got the basics down. The
website’s tutorials are actually pretty helpful for the basics, as well.
Here’s the page for download, which has a list of the
features available in both versions.
There are three features the free version doesn’t have:
Can’t save OBJ files for export
Can’t download models and poses from Doll
Atelier (a sharing site for users; note that the site is in Japanese, though)
It can’t load saved files
The third one means that if you make a pose, save it, and
close the program, you can’t load that
pose/modified model later. You have to start with the default model. I
found that out when I tried to load a file from the day before (this is why
reading is important…). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you.
But, the default
model is pretty nice and honestly if all you’re looking for is a basic pose reference
it should work fairly well as it is. Here’s what it looks like:
There’s a pose tag
that lets you drag each joint into place and rotate body parts. The torso and
waist can be twisted separately, and it seems like everything pretty much
follows the range of movement it would have on an actual human.
Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:
The morphing tag
is one of the coolest features, in my opinion. It lets you pick and choose from
a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Don’t like the
options there? Mix a few to get what you want! Each option has a slider that
lets you blend as much or as little as you want into the design.
So you, too, can create beautiful things like kawaii
Muscle-chan!!
The scale tag
lets you mess with the proportions and connection points of different joints. This
feature combined with the morphing feature not only allows more body shape
variations, but it also means that you can do things like make a more digitigrade
model if you want. (The feet only have an ankle joint, but for regular human poses that’s all that you really need, so whatever.)
Or you can make a weird chubby alien-like thing with giant
hands and balloon tiddies if that’s more your thing.
The ability to pose
hands to the extent it allows is far more than I could have hoped for from
a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers.
And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like.
In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.
Basically, this program is awesome and free and you should
totally check it out if you want a good program for creating pose references.
I just wanted to add a little more to this. If you have trouble figuring out how light sources work in your drawings this also allows you to choose where to have a light source.
That shaded ball on the left is your light source. You can see how moving the point changed the shadow cast.
Oh and all those other nifty looking things in that bottom bar there, yeah it’s what you think. You can change the model color to one of these presets or even customize your own palette.
Plus for all you lovely people who want something a little more simplified to use as a pose reference
You can turn your model into the classic wire frame.
Why reblog this? Because for more visual creators, this will be like the lumberjack discovering chainsaws. “Reblog to save lives” as the saying goes.
For the purpose of reliably finding it if lost xvx
Passing this info along to the artists out there. I’ve been using this program a bit recently (free version) and there’s a couple areas where this REALLY helps out
- Understanding the more complicated poses that involve torso twisting
- HANDS
- FEET
The parts involving the flanges are VERY useful, since looking through hand references are a royal pain and require extrapolation anyway … or you can just zoom in and pose the hand/arm how you need it to for your drawing.
I’ll probably get the full version when my budget clears it. Definitely gonna rely on the free version until then.
“In the case of a new McDonald’s spot for Latin America, the ad agency DPZ&T didn’t alter their reference enough, so McDonald’s released a commercial featuring animated cows that blatantly ripped off the work of independent English animator Cyriak Harris.
The ad even used Cyriak’s layout and animation timing from his film Cows & Cows & Cows, as you can see in this side-by-side comparison.
The studio that animated the spot, Buenos Aires-based Juan Solo has openly admitted that they used Cyriak’s work as ‘reference,’ though they seem to be unclear on what the word reference actually means. Leandro Pedrouzo, an owner of the studio, wrote on an online message board: ‘Actually Cyriak was the reference for this Spot. The director and I wanted to go a bit more realistic but the client loved the ref.’
However, a spokeswoman for DPZ&T, the Brazilian agency responsible for the spot, denies that Cyriak inspired the spot, saying that they came up with the bouncing cow idea before they ever saw his work. The DPZ&T rep also told BuzzFeed News that it was 'common to use creative references in the advertising industry.’
After Cyriak’s tweets about the theft went viral, McDonald’s pulled the ad, but this should not be viewed as an isolated or innocent mistake. Ad agencies make a living by using the work of independent animators as 'reference.’ Sometimes, the animators are lucky and they’ll actually be hired to direct the spot, or they’ll receive some other form of compensation, but in most cases, like Cyriak’s case, they are simply victims.”
One breaks into the animation industry through a few potential criteria: You work really hard and make lots of work, and strive to improve every day. You get to a point where you’re on the level of those working, You form contacts within the industry, grow friendships, you put lots of work out there (Make a webcomic, post regularly, stay consistent, make animated shorts, paint, do anything and everything to get your work online and seen by people) You need someone who notices your work to contact you about taking a test for a show, and you need someone who ultimately takes a chance on you. You just have to be persistent about it and keep your chin up. If it’s worth it to get in, but it’s gonna take 5 years, 8 years, 10 years to do, is it still worth it to you? Can you do everything it takes to make it? Do you have a supportive family or friends who can help through the long hard slog it’ll be to get there? If yes, then go for it! If not then keep it as a hobby! No shame in that! But it is a really competative industry, and won’t happen over night.
No you don’t need to have a degree or go to school. I dropped out of school. What you need is the desire to work hard and improve! You’ll get to the point where you can not only do the work but you’ll get the work!
A portfolio’s contents will differ depending on 1) What type of job you want to do in animation and B) What type of work you want to do. Job type can differ from Storyboarding, Character Design, BG layout, BG painting, Color Styling, etc. The type of work could be “I want to work on animated features!” or “I want to board for action based tv cartoons!” and that would dictate what kind of work you should show. Show the kind of work in a portfolio that’s indicative of the type of work you want to DO!